How did you begin your alliance
with Graeme Revell and SPK?
At the time, about 1978-79, SPK were in the process of releasing
material on Throbbing Gristle's Industrial Records label, and
Cosey of Throbbing Gristle suggested that it would be a good
idea for me to meet up with Graeme, and since she though that
SPK were crazy, I would get on well with them. (I'm still not
sure how I was supposed to take that))
I visited Graeme in London and we've been friends ever since.>Which
of your early experiences provided the most in terms of learning?
I wouldn't go as far to say that learning was limited to those
early days (daze ?), it's an ongoing process.
I'm fortunate in that in one way or another, most of my friends
are closely involved in all aspects of music production, so not
only have I been able to learn from my own actions and mistakes,
but also from the knowledge and experience of others, I've been
able to take advantage of this and have perfected a few abilities
of my own, which I'm now able to exploit on my own projects,
and use to assist and advising others
I'm a strong believer in that one should never be embarrassed
to ask questions when you don't know something, never fear looking
stupid, it's the only way to learn.
Just how did you manage to pull off these unannounced
live appearances at rock concerts back in the old “industrial”
days?
Like most things in life, a matter of sheer bravado, I'd just
turn up with some friends for extra help (lights, sound, "security"
etc) and start to perform.
The length of any given performance was based entirely on how
long it took someone to halt the proceedings, sometimes a performance
would last 10-15 minutes, sometimes less.
They'd usually end in violence in one form or another.
All very crazy, but I must admit, good fun.
Incidentally, I've never considered what I do "Industrial",
that definition is vague at best.
(don't get me started on the question of pigeon-holing and categories
!)
Your earlier albums such as Paradise
Disowned and Heresy utilize different >subterranean field
recordings in creating an atmospheric density. How did you
first become interested in this?
I've always been attracted to subterranean locations, the indefinable
but tangible sense of volume and space that they posses.
Using specific locations as part of "the Lustmord sound"
was a very important factor in starting the project , and recording
underground was a natural step, especially considering the acoustics
of such places.
Doing such things has always seemed obvious to me, I'm surprised
more people don't do it.
>What sorts of problems were encountered with such recordings?
Purely physical. Access being an obvious one, and haveing to
carry equipment to awkward places, -early portable digital recording
equipment which was heavy and bulky. Power supply was another
big problem.
...now that I think about it, I CAN see why other people wouldn't
bother !
Which do you feel was a more
effective means through which to create a specific space with
your albums: through the old location recording augmented by
studio manipulation technique or the more synthetic computer
oriented approach you have been using more recently?
Both are equally valid, and both have negative aspects, based
purely on aesthetics, it's a matter of utilizing whatever best
for a given purpose.
Over a period of time Lustmord as a project evolved from being
one founded on the physical aspect of location recordings and
the manipulation of such recordings, and became instead the manipulation
of a ever growing library of sound to create a non existent,
but sonicaly very real environment.
I think in hindsight, that Lustmord would have changed earlier
if the technology was available.
There's still a certain amount of location recording, but is
a much smaller part of the overall effect and is manipulated
beyond recognition, the idea is no longer so much to capture
the sound of a given location, but to use it as yet another sound
source.
What was the original concept behind
the multi-layered The Place Where the Black Stars Hang?
Each album has an overall concept, a theme which links them
all, but it's something I prefer to listener to find, or create,
for themselves, there are clues, but that's all you need., and
it's all I'm going to give.
Arecibo takes your repertoire
along a very different terrain encompassing a more rhythmical
synthesizer approach to your music. Did Arecibo first emerge
as an outlet through which you could further expand upon
your body of work?
Lustmord is what it is, I have other ideas that I want to explore,
since these are areas that aren't directly linked to Lustmord,
it's somewhat logical to give them separate names to go along
with their separate identities, such as Arecibo, Terror Against
Terror and Isolrubin BK.
Will you be incorporating the elements
of cosmological activity into the second Arecibo album?
It will contain some elements, as that is the underlining theme
within Arecibo, the way the second album is currently developing,
there is less actual cosmological recordings than in the first
album. As ever such things are subject to change.
How do you wish to differentiate Dark
Matter from Trans Plutonian Transmissions?
Dark Matter will most probably be the third Arecibo album (the
second Arecibo album is "Astronomicon") with which
I intend to create an album consisting only of material derived
from manipulated cosmological activity. It will be a very pure
cosmological project, in that it wont involve beats or synthesis.
My problem at the moment is that Dark Matter evolves at it's
own pace and sometimes seems more like part of the Lustmord mythos,
at other times it seems like a project in it's own right, but
I don't let such things worry me.
The album with Shad Scott (Metal
Beast) is yet another uncompromising sidestep for you. How
did the opportunity arise to participate in this rather improvisational
performance? Would you like to collaborate with Shad in the
future?
Shad is a good friend, the Lustmord vs Metal Beast album happened
when he called me up at short notice to work together on a live
radio show, one of those "seemed like a good idea at the
time" moments.
We have recorded other material together over the last year,
and have begun preliminary work on a second Terror Against Terror
album.
My own tastes in music are very eclectic, and rhythm features
heavily, so it 's only natural that rhythm should be incorporated
heavily in some of projects that I'm involved in.
For the layman, explain what a sound
designer does in motion pictures.
Er...he/she designs sounds...
(Ha ha)
One of my job descriptions is "music sound designer"
, which you can pretty much interpret as you wish.
What I actually do, is create original sounds and atmospherics
that are used as part of the overall music score, it can be just
about anything, atonal, musical, whatever, and is sometimes a
very important part of the score, and at other times a very minor
one, the idea being to add an element that will give the music
a little more edge.
Do you prefer working on a horror or
science fiction project as compared to say an adventure or
a drama film? Why?
Horror and science fiction allow one to create truly unique
sound environments which is much more rewarding, the downside
being that the genre produces some very sub-standard movies.
Reality based movies rely on more conservative methods, but if
the music and it's elements works at all you shouldn't really
notice it, it should reinforce the emotion of the story without
drawing attention to itself.
How do you deal with working on a film
that is particularly uninspiring?
It's a job like any other, no more, no less.
At what stage of development is the Metavoid
album with Paul Haslinger of Coma Virus?
(Note: Paul has a very worthwhile reputation in his own right,
Coma Virus being only a small part of his overall body of work)
At the moment I'm working on the next Lustmord album "Metavoid"
as and when time and other commitments allow, Paul is supposed
to be involved, but at the moment he's too preoccupied with his
on work.
Hopefully we'll be able to work together on it latter, if not,
we will work together on other projects.
What is it that you look for in Side
Effects talent?
Mostly I look for originality, and at the very least a project
which has something to say, otherwise there isn't any point.
Unfortunately, most of the demo's I receive are more concerned
with imitating what Side Effects has done before, which is a
waste of everybody time.
Many have merely dismissed your work as “dark.”
How do you cope with this shallow perception?
I smile.
Where do you see civilization in the
next millennium?
It's interesting to see that you assume that we are actually
civilized.
Personally, I think that's open to debate : )
The question is immaterial.
The process of evolution and the mutations it produces is an
interesting process in itself, weather our species is an integral
part or not.
And after all, the journey is usually much more interesting that
arriving.
Any closing comments ?
Nope. |